#include "CContentHandler.h"

using namespace Content;

CContentHandler::CContentHandler()
{
	pLevel= new CTerrain();
}

void CContentHandler::init()
{
	pLevel->init();
}

void CContentHandler::clean()
{
	//pLevel->clean();
	//delete pLevel;
}

CTerrain* CContentHandler::getTerrain()
{
	return pLevel;
}